Chained Echoes is a game of contrasts....

Really, this game is so polished and well-designed for being an amateur, almost sub-indie game. It does a lot of things better than not only competing indie JRPGs, but actual mainstream JRPGs. It has some of the best map design and exploration in a 2d 16bit JRPG, at times feeling like a 3d zone from Xenoblade Chronicles or Final Fantasy 12. Once you unlock your mechs, it recontexualizes many zones by basically adding a Z-plane. It shouldn't work but it does. It's like if 2.5D actually meant something.

This game really shines in the mechanical, gameplay aspects. An interesting battle system (that does get stale unfortunately but less so than the vast majority of JRPGs), the map exploration, the feeling of constantly unlocking new systems to toy with. I didn't think I enjoyed any traditional JRPG gameplay but this game reminded me devs are just not doing a great job making it engaging these last decades.

It initially opens with a very interesting premise and an engaging cast of characters. The first act I would recommend to basically any old school fan, especially fans of Suikoden and Xenogears. However, this is where we get to my opening line about the contrasts here. This game in some ways is so impressive and polished and well-designed that- when its at its best- competes with massive developers like Monolith Soft and Square Enix. However, as you get further into the game, it stops sucking its gut in. Cracks begin to show. It's hard to pinpoint, but there's a lack of focus and coherence that was making me start to lose interest in not just the story and character arcs but the game itself. Features and system mechanics pile up going from generous to aimless. There's a distinct amateurish vibe, like the writing of a flash game. One prominent example is the wild variance in tone and quality of writing, most times being a standard JRPG a child could play then at other times veering of course with overt sexual themes, swearing, hanging corpses in town, or a party member ruefully retelling a memory of a gang rape. It's not that I'm particularly sensitive to this, but you need to pick one or the other. This is not a mature JRPG for adults, and it's also at times not appropriate for pre-adolescents whatsoever.

I made it to the beginning of Act 3, and it was really just starting to feel like there wasn't a vision here for what this story is trying to tell. It was just piling on new things. This happened, then this happened, oh I just made up a cool backstory for this character, let me add that in now. As I haven't seen the end, maybe I'm mistaken and everything comes together and wraps up really nicely, but that's not the impression I've gotten at all with my experience.

Still, I'm probably much more critical on this than other people would be. MOST JRPGs have a pretty dogshit story or dull characters. People just accept it as part of the genre. If you think, say, the Tales Of games or Trails games have good characters and plots, what this game offers will likely be sufficient (yes, that is a dig at you but it's ok).

So, why am I eviscerating this game and giving it 4 stars? The first act is THAT good. This games high points in design philosophy and mechanics are so well-done that any fan of the genre should play it to the end of Act 1. If you're compelled to finish it, great; if you start to slowly lose interest as I did, big deal, you still had a great time with Act 1. I'm bitter that it didn't follow through, but I'll be interested to see what this developer does next. There is a lot of potential here.

Reviewed on Jan 08, 2023


1 Comment


1 year ago

>>> I made it to the beginning of Act 3, and it was really just starting to feel like there wasn't a vision here for what this story is trying to tell.

Bro, i recommend you finish the game.