An admirable attempt to recreate some lightning in a bottle that is MOSTLY successful. My heart fell a bit when I saw that this, the first outsourced Mega Man, was developed by Minakuchi Engineering, the company that would eventually go on to absolutely biff Mega Man X3, so I was pleasantly surprised at how well the feel of NES Mega Man is approximated here. It looks right, it sounds right, and it more or less feels right too. Maybe a little bit looser than you expect, but I lost a lot more lives to some truly hateful enemy placements and overhead platforms forcing pixel perfect horizontal jumps than I did from any trouble with the controls.

The crop of robot masters reused for the game is good, and 4 is the right call I think for a bite sized experience, but they ARE all rendered easy as hell presumably by the memory limitations of the gameboy. Not that the Mega Man 1 guys had genius AI scripts to begin with but I was cheesing all of them here by accident, I didn’t even know HOW to make the fights fair and I was actively trying to. There’s one new guy in the Wily stage too and he’s very cool, I like him a lot he’s got a sword that looks like a needle because on the gameboy sprites.

Even with SEVERAL game overs I was in and out of this thing in like 80 minutes, and they were mostly pretty fun! When they aren’t INEXPLICABLY fucking you SUPER HARD at key points these are a very smooth set of levels.

I always crave more classic mega man and I am rapidly running out of it so hats off to the fallen heroes at Minakuchi Engineering for keeping this train going just a little longer. It’s, Good Enough.

Reviewed on Mar 07, 2022


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