I think what’s going on here is a lot of really fun and interesting ideas that play on the base concepts of Digimon Adventure and I do really for the most part quite like the story here and I really like the characters but I think this game is almost completely sabotaged by it mechanical structure that has you spend so much time in menus and really barebones fights that take a good 80% of the game to get fun, interesting, or most importantly, NOT SLOW.

I don’t have as much of a problem with having to talk to everybody every time anything happens as most other people seem to because I do like these characters a lot (shoutouts to Saki, shout-outs to Falcomon and Dracmon) but damn the amount of slow menuing you have to do constantly to make anything happen even outside of battle grinds everything down, especially when this game has such a hard time keeping it all going under the hood in a smooth/fast way.

This stuff isn’t a deal breaker and like I said I do think it’s worth it when I’m in the right mood but I haven’t felt compelled to finish any of the other three routes I didn’t initially see, even though it seems like there’s cool stuff in at least two of them!! The game has so much personality but I do think this is a thing where you wanna know what you’re getting into.

Incredible Little Guy stuff though, Digimon Survive extremely understands that the most important part of Digimon is having between three and nine little guys be cute and say funny things and there is a LOT of that so truly who can say whether it’s good or bad

Reviewed on Nov 24, 2022


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