I will say that I do actively recommend this to anyone who enjoys sokoban-esque puzzle games, I just have quite a few issues that make it very hard for me to rate it any higher. (I'm still going through beating levels; this just means that I've reached the "ending"). The biggest issue with this game is the fact that the pacing is horrendous, with so many levels that feel like I learned nothing from playing. So many of the main (white) levels were trivial, with the challenge (red and blue) levels feeling far more worth my time. Unlike Linelith, this game struggles to balance its scale with worthwhile content, because what's the point in having 350+ levels when 50% of them are a slog to go through. What edges it above other games that have a similar issue (The Talos Principle II for example), is that there still is quite a large volume of well-designed and intriguing levels. All the mechanics still do get their time to breathe and develop as mechanics before being introduced to anything else, with it building on each previous mechanic very well. For all the issues I have with the volume of levels, there is still quite a bit of really good content here that I think with a good bit of pruning that this game would be so much better.

Reviewed on Apr 14, 2024


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