Good story almost completely ruined by the worst fucking backtracking I’ve ever seen in a video game.There’s absolutely nothing fun about repeatedly being set back and having to play the same story over and over again, going back through the same areas and doing the same things, and fighting the same bosses to actually progress. It’s especially not fun when that’s what most of the game consists of. Like I’ve even seen several diehard fans recommend that players just rush through the repeated routes as fast as they can, not doing any of the optional content and skipping most of the cutscenes and dialogue. That is a sign of a poorly designed game if you ask me.


Speaking of poor design choices, the game is littered with so many of them that somehow manage to needlessly pad out the game even more, several of which made me seriously consider dropping the game entirely. Route C requires you to gather all the weapons in the game (for literally no reason, might I add) in addition to it being almost the exact same story you just saw twice. This includes grinding for money (weapons are not cheap at all) and doing several mundane side quests, some of which require you to farm rare drops from enemies, or reload the same area over and over again until the weather changes. You better hope you get lucky, because there’s a chance that you’ll be killing the same enemies and/or reloading the same area over and over again for hours on end.


Also using a guide on route C is basically required if you want to get through it at a reasonable pace. The game gives you no indication at all on which side quests reward you with weapons, not to mention the side quests themselves have no markers/trackers on your map so you know where to go. Also, there’s a weapon that you need to buy from the Aerie, an area that becomes unaccessible at a later point, so you’re just out of luck if you slip up and happen to forget. And to top that all off, it’s best for you to make a separate save file in addition to the one you already have before the final dungeon to get ending D, and by extension ending E. Because if you don’t, and you save over the one file you’ve been using for most of the game… you have to play through everything, all over again, for the FOURTH TIME. The game does not tell you that, and they didn’t think to add in a chapter select like in Automata.


All of this just so you can continue with the story. I wish I was making this up, I swear.


The little bits of new cutscenes that you do get in between just do not make the rest of the repetition worth it in the slightest imo. Most of route C adds nothing, the beginning of route E adds nothing… I got so used to skipping through the same cutscenes that the game had already shown me a million times that when the time came for actual new cutscenes, I almost skipped those too on accident. And even with the added context of the story bosses, the boss fights themselves get more and more boring with every time you have to fight them again, since you’ll be massively overleveled in comparison and they’ll go down in just a couple of hits.


The game gets two stars because I still like the characters, and that soundtrack is godlike but I absolutely despise the way the story is presented, especially a shame for such a story driven game. It completely broke the immersion for me.

Reviewed on Nov 06, 2022


2 Comments


Whoever told you to skip through the cutscenes in the other routes is an L, route B is amazing

1 year ago

based.
the story is good but its execution is boring and the gameplay is mediocre cant hate the soundtrack though