Mario fans when I show them try to show them actually good games like Sonic Superstars

one of my pet peeves is when people make dismissive, empty critiques like "this game has bad level design" with no elaboration. let me hit you with some facts: i've been playing the hell out of sonic superstars and it is CONSTANTLY fun. a little messy, sure, but messy in that way like sonic adventure ie where the whole thing's overflowing with creativity and vivacity. even when it's explicitly pulling from older sonic games it finds a way to spice things up... much like the beloved sonic mania. i'm just sayin'. in the first level alone (which is not green hill, hold your applause), you're bouncing between the (gorgeous) foreground and background and blasting up walls and around loops where like, the inside of the loop is facing you. it's badass!

i'd like to recant a statement from a previous iteration of this review and say that i love sonic superstars' boss fights. i don't believe a bit of challenge or obtuseness negates fun. the fang shmup boss fight is probably the worst one, and like, even that one has some dope ass environmental stuff going on with the robot assembly and fang's little animations in the breaks between dodging his bullets. the keyword is variety. no part of this game is "samey".

now onto the real shit: this game is SO SO SO pretty. the first thing that struck me was the sick way the rings would cascade towards you if you had enough when you took damage. i could ramble for ages about how cool the levels based off of unused concept art are. and this is possibly the best the cast has ever looked in a 2d sidescrolly sonic. it's one of very few sonic games where you can play as classic amy- and she's the strongest character! her hammer jump is absolutely cracked and trivializes boss fights. a lot of people have also pointed out the return of fang, but MY favorite sonic superstars character is the New Girl trip. i want to give her a hug and a pat on the head. look at her dynamic with amy! truly the lovers of the century. it's nice to see amy doing anything other than thirsting over the blue boy for once. the other big Me Thing is, of course, the music. here lies perhaps my most egregious take: i love all of it. yup. all of jun's tracks. i live for that fake genesis snare. the boss fight theme is funny every single time. shit rocks. game rocks. i love sonic.

(if y'all are wondering why i posted this again, it got taken down cuz i broke a community rule. i have since edited the review)

edit: listen, if i @Cjer (follow them) and i had been able to play death egg as trip and amy we would have beat it in like 15 minutes. as it stands, i still enjoyed the final boss. wish i would have gotten to beat it instead of dying immediately in the winning run and watching cj crush it with one ring. during the credits sequence, cj was getting all the balloons and i was getting dragged along the back of the screen because i hadn't noticed it was interactive which i think is a good allegory for our entire playthrough.

Reviewed on Mar 24, 2024


3 Comments


24 days ago

This game's soundtrack getting hate is wild. Half of it is literally the sonic mania guy. I can understand not absolutely loving the whole thing... but it feels like people being hyperbolic to put down a game they barely gave the time of day saying "omg no way even the soundtracks bad!!"

anyway based game, better than mania in every single way.
@Poefred i'd say mania has one thing over this and that's the replayability of each campaign, as i can totally see people feeling completely de-incentivized to do optimal route hunting considering pretty much every route is fast in this game (when the levels even have multiple routes). luckily this game doesn't just have one mode.
oh also. mania has studioopolis. which might be my favorite sonic level in the entire franchise thus far.