a definitive vr experience and one of the best games out there for it, but that doesnt absolve it of some of its issues (which is understandable--it is an early access title after all). combat ranges from either feeling excellent and extremely responsive to weird, floaty, and weak, and it all depends on what weapon you use. daggers, short swords, shields, hatchets--anything that's not too big works well. you stab, you swing, you slice, and it all has impact and visceral. in contrast, long swords, warhammers, claymores--these feel like garbage. they don't really SWING like you expect them to, and it ends up feeling floaty and weird. if you pretend the heavier side of weapons have a heavy feeling to them, they definitely work better, but not great. the warhammer in general just ends up doing things you don't expect it to, and not doing things you do expect. the spear sucks at stabbing particularly, but it's actually really fun to use as a two handed staff instead. archery is neat, but the limited arrows is kind of garbage and collecting more off the battlefield sucks, too. you can mod that out, but you really shouldn't have to.

anyway, your experience will vary, but it's a great feeling game at its core--it needs to be, considering there's no story or progression or anything else. you get gameplay, and it's gameplay for the pure sake of it, and it feels damn cool. my favorite and personal recommendation is to use dual hatchets and just rip and tear.

for reference, this was on the oculus rift s. i wonder how some of these weapons feel on the index.

Reviewed on Dec 24, 2020


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