stride is incredibly promising, and i think it can shape up to be a VR essential. it is, however, not quite there--and the distance across that gap is much further than a simple in-game leap.

here's the good: stride is a great concept. run, climb, and dash around like crazy in a concrete jungle theme park while occasionally drawing a gun to clumsily shoot at (and miss) enemies with tighter aim than you. climbing feels cool, sliding under things feels cool, wall running feels cool--these elements of stride's parkour are fantastic. its biggest issue, however, is momentum and, further, how the game philosophy fights itself. when you come up to an obstacle, you hoist yourself up over it with your two grips, and it feels natural. climbing from one structure to another feels natural. ducking your head feels natural. however, jumping is done with not just a waving of your hands upwards, but an A press. this is [b]unnatural[/b], and it really sucks. it's something you have to constantly remind yourself to do in one particular, repeating scenario: when you hoist yourself up onto something, you rise with such speed that you naturally "push" yourself off of it to then grab the next obstacle. this feels NATURAL. but momentum doesn't work like that and, instead, you're just going to clumsily fall to your death. you have to press that stupid A button--the most unnatural deal there.

one thing i haven't mentioned yet about the gameplay loop is the grappling hook. honestly, it's the best part of the game and the single most fun game mechanic here, and it kind of makes you wish you were just playing something based around specifically [i]that.[/i] maybe one day.

the other major issue i have with stride is its arcade style three-lives-and-you're-out. oh, it sucks. all this does is kill any momentum and fun you're having. can't express enough how many times i've been gleefully traveling all over the city snatching briefcases and zipping across grapples and--oh, i took two stray shots and missed a jump that looked absolutely do-able. now the game's over. wow, fun!

i'm harsh with my words here because i do genuinely think stride could end up becoming something amazing, and i'm certainly down to revisit it again in the future--but it needs a lot more work, and i wouldn't recommend buying it just yet.

Reviewed on Feb 20, 2021


1 Comment


1 year ago

I absolutely agree, it's just missing a level of polish. It's really fun and it's close to being a must own VR game, but it really isn't quite there. And this is me agreeing with you over a year later! I don't think much has changed.

I did want to mention, if it's a grapple hook game you're looking for, Yupitergrad is absolutely incredible if you haven't played it.