Interested in what Naughty Dog could accomplish with better structured and more nuanced shorter works that take on this sort of efficiency. Three hour experiences that function not dissimilar to films or miniseries. With Left Behind the larger ideas of the base game are truncated and served in bite sized chunks, which punctuates the emotional brevity but also removes a sense of tension and buildup, making it all feel sort of serial, not unlike a television drama. There is a charm to that but it also makes it quite forgettable at the end of the day. I kinda just wish there were no enemies to fight; only these fleeting memories of interacting with the person Ellie once loved through button prompts and trivial "combat" sections.

Reviewed on Nov 22, 2020


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