Fuck knows but I don't think I have seen a game so effectively elicit the nightmarish rhythms of a David Lynch film and the aesthetic murkiness of Tarkovsky's Stalker (with an explicit homage to Solaris to boot) as well as this game does; and all within an excellently succinct hour. First thing I wanted to do upon finishing was to do it all over again and take in its visceral horrors and surrealist images once more. It is a startling game that doesn't beg to be interpreted, only felt and it goes all in with marrying its obvious external influences with a medium that requires direct engagement from the consumer. Perhaps this is what the game is aiming to communicate; the potentially toxic relationship that exists between player and art, and the creator that exploits that link. You can't look away, and the game knows it.