I bought this game back in 2022, and it lay gathering dust in my backlog for 2 years before I got around to playing it. No fault of the game, really, the order in which I play things is rather arbitrary.

Wytchwood tells the tale of a witch with a cauldron for a head, who must collect 12 souls for a goat in order to fulfil her contract with him. To do this, you must collect ingredients and craft a range of reagents and thingummies in order to progress the story. Some craftables are collected to give to someone or something for the story, others are made as a means of getting more ingredients.

The art style is charming, and the music does a good job of setting the tone for each region. The witch herself is a snarky old bird who goes about her business with exasperation at every nitwit she comes across, and I found myself enjoying her character quite a bit.

However, while this game is entertaining, it suffers from a chronic grind that I was not expecting, especially towards the end. I found myself running all over the map collecting ingredients from different regions all over again to craft some of the late game items, and for that, I knock off a point from an otherwise amusing 12 hour experience.

Reviewed on Feb 24, 2024


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