This review contains spoilers

A cute hidden cat game that features a nice surprise that honestly took me quite a while to find. Contains a silly bonus soundtrack that amused me for a bit.

The game features a whack-a-mole minigame, which proved surprisingly effective at being a stress-buster. I found the music a tad repetitive and had it off for the majority of my playthrough.

Probably my least favourite in the series, simply due to the awful screen tearing I had to contend with, especially in the final level with the boats. The art was charming as always, however, and I liked the introduction of levels of difficulty.

Find All 4: Magic improves upon all the gripes I had with the previous games - you can now zoom in and out of the canvas, the hint is improved, and the levels caused barely strain on my eyes at all. The theme is more cohesive - the items are almost all related to magic and witchcraft. There is also no screen tearing - a problem that plagued me while playing Find All 3.

The base game is free, with a DLC adding 3 new levels with errands to run. As is always the case with Devcats games, the art is incredibly charming, with the colours making hunting down the cats hidden in each scene easy with no strain on the eyes. The synth music had me tapping my feet as I played, and I loved the mechanic of arcade game mini-levels within some of the levels.

A cute little hidden object game that has you hunting for a variety of objects in a black and white world that fills in as you find things. There are 4 achievements tied to speedrunning the game - these stack if you hit the lower times than required for the higher-timed achievements. A short, but enjoyable experience.

A sweet game about a young child who does her best to protect the wildlife of her grandparents' home. A good way to introduce children to the concept of nature and wildlife preservation.

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An utterly ridiculous point and click adventure about a blood-thirsty knight on a quest to murder. You have to do two playthroughs to see all the endings - one more rewarding than the other, really. Blatantly irreverent and full of slapstick, dark humour, this short game kept me engaged throughout my playthrough.

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A bear-y cute management game about a bear running hotels. While I enjoyed the main gameplay loop of doing quests, setting up my resorts and gathering resources, towards the endgame the balancing was very out of whack - resources took absolutely forever to gather for late-game furniture and decorations, which took about as much time as it did to reach the late-game phase in the first place. On the whole though, the game has an immaculately cozy vibe with an undercurrent of something darker.

A remarkably strange game about Sigmund Freud. Knocking off points because one of the events took utterly forever to show up, and required me to restart multiple times until it finally showed up.

There is no wrong way to unpack. There's just you and the boxes, and things to put away. A cozy game that follows the story of the main character as you unpack their things into new homes and living spaces.

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A whacky adventure about a sentient turnip committing tax evasion. Beneath its ridiculous surface lies a dark, surprisingly depressing undercurrent of nuclear fallout and disaster.

Sudoku, but with cats instead of numbers. Do I need to say more?

A weird yet cute little hidden object game. Took me about forty five minutes to complete, and features melancholic music and beautiful level design.

This review contains spoilers

Rarely will a game make me cry, and Spiritfarer is one of them. An emotional, heartwarming, sensitive tale about coping with loss, Spiritfarer is a cozy management game with platforming levels that requires you to run your ship, ferrying souls to the afterlife. Highly recommend.