Having played some really inventive and cool RPGMaker games, it’s fascinating to look at the other side of the coin and look at games where the developers… don’t quite know what they're doing. Take I S O L A T I O N, for example, a game where you must solve puzzles to escape your house, where the core conceit of gameplay is… checking the hundreds of closets in your mansion and hoping that Jeff the Killer isn’t hiding in them. There’s no indication or hints towards which closets have items and which closets have instant game overs: you have to check each closet manually, reload after every game over, all in hopes that the room you’re in actually has something useful in the closets. There are also some other incredible bits of game design: the game, for some reason tries to fake that it has a loading screen… but actually the game is just waiting around and doing nothing for about ~15 seconds. Sometimes you’ll be trapped inside a room after you enter it, or unable to progress to an item on the floor: not because of a locked door in your way, or anything, but because your Victorian manor has suddenly spawned boulders which you need to find a way to break. I was having a good time, despite the lack of quality, up until… in a room where you must find one particular painting out of a total of 48 (lest Jeff The Killer somehow be hiding inside the painting), you must also make sure to lock the door behind you before you select the correct painting… something you cannot do, because the developer somehow managed to delete the event that allows you to lock the door, thus making the game unbeatable. A bit of a shame — I’m not a fan of having to leave something uncompleted — but, uh, given the game as a whole beforehand, maybe having this one glitch out and be unbeatable isn’t that much of a bad thing.

Reviewed on Oct 16, 2023


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