Nitrome’s second endless game! And the first endless game to not go missing for three years! You play as a wizard, defending his castle by drawing sigils to pop the balloons your invaders are dropping in with. It starts simple, but like most endless games it quickly ramps up in difficulty, with invaders falling faster, and requiring more balloons to be popped before you can finally be rid of them. It’s simple, but it works, and while there are certainly some functionality issues — sometimes it thinks you drew a circle when you actually drew a V, enemies will drop in covering up other enemies which makes it much harder to see what their balloons are, one particular sigil takes longer to draw than the game will otherwise let you so you have to draw it shitty or otherwise it won’t count — it’s still fairly decent. Not something I’ll likely go back to afterwards, but I have to admit, it kept me replaying it, actively attempting to top my high score a little bit past the point where I’d otherwise gotten enough of an impression to stop, which probably means this game succeeded in what it was designed to do. I know there’s a sequel/remake/whatever the term is to this one in the far, far future of 2015, once they’d moved on to making phone games. I might check that out at some point. I’m curious to see how exactly they iterated on this, especially given the eight-year gap.

Reviewed on Dec 20, 2023


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