This one’s maybe the most likely to a. be replayed and b. potentially move up in the midst of doing so — I’ll confess that maybe my feelings were impacted a bit since this was near the end of a marathon I was doing and I was feeling fairly exhausted. Either way, though, this was decent! I love the Commodore-64 aesthetic and how it combines with more modern techniques (in gaming, at least) like the rotoscoping during cutscenes — it really sells the unnatural feeling of the enemies you go up against and really helps contribute to the horror atmosphere. I also like the kind of… Goldilocks balance they have between committing to the technical limitations/difficulty of the era while not actively making it feel worse than it was back then: a lot of these throwback games tend to miss this balance and make the difficult mechanics of the time feel even worse, so it’s nice to see something that goes for this and feels… accurate, yet not unfair. I did have a major problem with signposting and knowing what I had to do — I needed to be backseated going through the whole thing and felt so aimless and tired when I wasn’t — but aside from that this was solid and decently fun. Maybe now that I know what I’m meant to do and maybe if this doesn’t come off the back of 6+ hours of other games I’ll have a bit of a better time with this when I eventually go to play the other two chapters. 6/10 for now.

Reviewed on Jan 30, 2023


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