Man, if Chapter II was a major expansion on the original game, FAITH: Chapter III is on another level. Once again the scope of the game expands, and in addition to extending to a nearly three hour runtime (again, without wearing out its welcome or feeling like it’s too long), I love the way the game manages to add new mechanics and complications to the game — setpieces forcing the player to change the way they approach the game in a way that feels tense yet not unfun or antithetical to how the rest of the game is played. I also really enjoy how combat feels redefined. It plays exactly as it had in the previous two games, but enemy design feels so much more varied here — bosses each with new mechanics you have to work around, enemies with different patterns you have to remember and apply, it all really feels like there was a focus made on stepping up how the game played while still making it feel the same. I… would still knock it down a bit for some issues with signposting: while most of the game is fine on this front, some of the requirements for secret bosses require knowledge from outside the game or make you interact with things that take too long to provide different interactions and it felt kind of oblique. Otherwise… yeah, this was great. Every single advancement made here feels like it was made for the better, and also in a way that doesn’t take away from what was originally there, in a way that… honestly feels like a magnum opus for this series. It’s just kind of incredible how it kept managing to get better with each new installment. 8/10.

Reviewed on Jul 06, 2023


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