Nice, short, pocket sized roguelike. Easily one of the best looking and sounding games on playdate. Between the meta-progression and the different dungeon types, the game becomes a lot about making choices about inventory priorities, and usually those are kind of fun questions.

Two nitpicks:
1: too many of the weapons and shields erase the need for previous ones. I wish there were more pros and cons to each of those choices. i also wish mana were a little more prevalent - but I think I was under-using it as a defense mechanism, not really recognizing that function until pretty late in the game.

2: I wish there were more a reason to push your luck after the exit spawns - like if you could only meta-preserve items if you handed them off to a little guy every 5 floors, or they were consumed when used and you had to carry them back out to keep them, so you'd want to fill up before leaving.

Really nice overall! Super cool art, amazing music, fun enemies. I want a little box pamphlet for this game.

Reviewed on Jan 03, 2024


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