I love the way this game immerses you and builds so much tension, with its whispering dialogue and thoughtful use of haptic feedback. The gameplay is expanded from the previous game with a few new tricks, alchemical combinations and weapons that make Amicia feel more like a fighter but also make it clear she is a protector, not a soldier. The use of supporting characters abilities provides fun dynamics too, making the action and puzzles feel like a cooperative effort. This game is so much bigger and bolder than the last and it seems the writers and developers have come a long way. It’s a relief though that this sticks to the linear action experience, and takes every opportunity that provides to further the atmosphere and storytelling. When nearly every major studio is trying to make game worlds bigger and bigger, padded with side quests, regardless of how empty they still end up, this is a joy to find.

The story may not be saying something groundbreaking but still feels like a great fantasy novel. Tying the events to real world history doesn’t feel tacky, aside from the eyebrow raising post credit scene.

I’ve loved following Amicia and Hugo’s journey, and I’m so pleased a game like this can still happen.

Reviewed on Aug 20, 2023


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