NOTE: only played the demo

i think the choice to merge a turnbased hexgrid map exploration system with a card battle/navigation system was unique, and the aesthetics are nice, but i don't really see much potential for longevity here.

the characters are nothing more than themed decks, whereas the story is simple enough to the point at which it might as well be absent.

the gameplay feels limited, the map-dependent victory conditions feel redundant, the maps themselves are bland, and the addition of upgrade trees makes the game's scope feel tangibly restricted.

i just don't get the sense that the creators knew what they wanted to make with this.

Reviewed on Mar 30, 2024


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