Prince of Persia: The Lost Crown is really great. It has solid combat, good metroidvania-style progression, and looks incredible. The story and writing break down hard at the end, but it is otherwise a really excellent experience.

Visually, this game is great, the environments are cool and interesting and even though it is set in this mountain, they manage to go to some really interesting places that are unique and visually stunning. The frozen sea and underground sand caves stand out especially.

Combat is a pretty straightforward side scrolling brawler, but dodge and parry mechanics make things feel fast, engaging, and fun. A couple of the powers you acquire along the way work into the combat, but mainly in the form of movement and repositioning abilities. I never really got sick of fighting enemies and the bosses usually took a couple of tries to learn their patterns and get parrying and countering them down.
Some minor bonuses can also be applied (basically like badges from Hollow Knight) that can change your gameplay in pretty significant ways. I enjoyed this part of the game and like that I could opt into new systems and powers in a fluid way like this.
Along with the combat, the traversal is where this game shines. You only get a few abilities beyond metroidvania staples like double jump and dash, but they are all pretty unique and fun. The shadow especially is cool, which lets you set a shadow of yourself then warp back to it later. The game has a ton of cool navigation puzzles that verge on Celeste levels of complication but (for the most part) are intuitive and readable enough that you can execute on the fly and make it through, which feels really great.
A couple of sections have cheap, kill-you-to-teach-you sections, specifically the sections with the smashing pillars and one particular puzzle where you are avoiding saw blade patterns in a room, but these only slightly mar things overall.

The Narrative starts out fine, if a bit generic, but by about the halfway point ceases to make sense and then just slips farther and farther into unintelligibility. It is written as though the writers are afraid to make anyone actually bad, so every enemy assumes Sargon is evil, is almost comedically unwilling to listen to him, attacks, then has a heel turn immediately upon death as though they had some sort of noble purpose. Other characters just feel like they were forgotten or cut which makes the narrative feel unfinished and rushed.
Most of the end feels like metaphysical nonsense that isn't very motivated or foreshadowed with an ending that barely wraps things up. It is all written like a really bad anime, including an antagonist who basically goes Super Saiyan. A game like this hardly needs a story of any kind, as Hollow Knight proves, and Lost Crown only suffers for what is presented here.

The rest of the game is so solid that the narrative doesn't bring it down too much, so it is still worth playing and is definitely one of the best games in the genre from the past couple of years. The traversal and combat, though not super unique, are so well executed that it is worth playing for that alone.

Reviewed on May 14, 2024


2 Comments


13 days ago

The description of the narrative sounds both painful yet hilarious XD

13 days ago

@FallenGrace Hah, definitely!
If it was a bit more self aware I am sure I would have found it incredibly funny.