Disclaimer: I Kickstarted this game.

This is the first Spiderweb Software game I have really put any time into. It is a pretty decent indie tactics game with some interesting ideas and good writing, but doesn't have enough to it to keep my interest.

The writing stands out. It is very well done and though it has a lot of dialog, the individual conversations don't have a ton of extraneous prose, so it flows very well. The story is fairly unique, putting you in the position of a princess sent to take control of a colony that has drifted from your family's control. It presents the themes in an up front way and doesn't shy away from having you make decisions (both positive and negative) about how to handle the native people.
My one complaint about the narrative is that there isn't quite enough different in each scenario to hold my interest. Individual quests and scenarios end up being formulaic and the game would be better served by just cutting out about half of them.

The tactical combat in the game is serviceable, but fairly uninteresting. There are some unique abilities, but there isn't a ton of reason to use them. Combat ends up feeling repetitive because there are really only a couple of different enemy types and your means to handle them remain pretty static. There are a couple of scenarios that take a bit more strategy, but mostly they boil down to some variation of "Cross dangerous area to kill an enemy who is attacking you."

Queen's Wish isn't attempting to win any visual awards, but the sprites themselves look perfectly fine for what it is. The effects and animation are really what hold it back, in my opinion. Essentially every facet of the game needs to be more reactive and dynamic.

The sheer size of this game is impressive for this 1-2 person studio, but heavy editing to make this a more streamlined experience would have gone a long way for me. Overall, it is ok for what it is, but I didn't end up sticking with it.

Reviewed on Sep 09, 2021


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