Echo Night is an interesting evolution of From Software's use of this style of game that is a pretty sharp departure from the King's Field games. This is a mostly narrative, mild horror puzzle game that feels a bit like Resident Evil without any combat. I don't think it is that successful.

The story involves the main character traveling to his father's house, where he finds a picture of a ship and discovers the ability to enter it and explore its history. This power isn't very clear or even explained, but it seems like you can just arbitrarily enter objects that are important to people in order to explore that importance, usually gaining information, bringing back objects, or resolving whatever problem is stopping their ghost from moving on.
Over the course of the game, you manage to put all the spirits on the ship to rest, uncover a secret war spanning generations for control over two magical stones. This sort of starts off in an intriguing way, but is very predictable and pretty uninteresting by the end.

Most of the game takes place on a ship, exploring the environment and looking for items, solving puzzles to get to new areas, or completing simple requests to help the ghosts that are present move on. None of these are particularly challenging and mostly just end up being straightforward fetch quests.

It looks good and runs well. It has the mostly locked framerate present in King's Field 3 and better textures, most likely enabled by these much smaller environments.

There really just isn't too much to this game. It seems like it has some interesting ideas, with the main character's ability to enter and alter the past through important objects, but nothing really comes together and the gameplay itself isn't super compelling. An interesting piece of From's library, but probably not worth playing except for the most dedicated fans.

Reviewed on Mar 25, 2023


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