I like this Fire Emblem a fair bit, despite some rough spots that didn't land for me.

The Blazing Blade looks amazing, with super expressive, smooth animations and lots of unique flourishes for each unit type depending on weapon use, hitting a critical, dodging, etc... The character designs are reminiscent of 90s high fantasy anime, like Record of Lodoss War, rather than the more extreme modern anime style of recent Fire Emblems. I like this approach better -- I can take the characters and events a bit more seriously.

Narratively, the game is fairly generic, but works well enough. The main plot is predictable, made more interesting (and a bit cheesy) by how far they are going to set up relationships and characters that appear in the game Blazing Blade serves as a prequel for, The Binding Blade. The majority of it is simple though overlong. There is a lot we are doing that feels like busywork, rather than something that makes sense in the story. It simply goes on for too long without enough motivation.
Additionally, the first third of the game is a sort of tutorial, where you play as a different character, which I think is a cool narrative device to introduce some major players, but it doesn't really have enough relevance to the main story.

The gameplay is, of course, the driver here. Map designs are mostly interesting, with a mix of small-scale castle assaults and broader field-based battles that are very different, but all feel tactical. Choke points, interesting terrain, and enemy troop placements reward forethought and planning. The weapon triangle is in full effect here, with the addition of a magic triangle that also works pretty well. Advancing your characters feels great because they gain access to new weapons, which lets them cover weaknesses or exploit enemy weaknesses.
Units have linear upgrade paths (cavaliers will always become paladins, warriors will always become knights), but it works fairly well because of the scarcity of upgrade resources. You don't diversify your army by choosing different specializations, but by choosing which specific units you want to advance and when. It really feels like there are a lot of viable units (even the pre-promoted paladin is viable until the end here!) so your army feels like it is truly yours.
Blazing Blade unfortunately does the Fire Emblem thing where the leader of every army has incredible stats and usually doesn't move, so you just have to get your most leveled character up there and hope you can kill them before they kill you. I don't find this to be particularly engaging or challenging and this game in particular ramps it up in the extreme in the last few chapters. It absolutely marred what was otherwise an enjoyable and challenging playthrough.

Blazing Blade holds up super well and is one of the better Fire Emblem games I have tried. It is a stripped down game in comparison to modern entries and lacks some quality of life features, but it is still a solid tactics game that is worth playing.

Reviewed on Aug 17, 2023


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