This review contains spoilers

I had very high expectations for Giant Squid's newest project, having enjoyed their previous title "Abzu" immensely. In fact, it was the only next gen launch game I was truly excited for. While I did enjoy my time with the Pathless, I was let down somewhat by the artistic design, which mostly remained consistent throughout the whole playthrough, marked by deep blues, reds and orange. Part of why I loved Abzu was the thrill of discovering each new section, seeing new fish, new enemies, etc. The Pathless however, was pretty similar, and I struggle to differentiate the first three areas prior to the (spoilers) Snow Section. I think this game could really have benefited from either a desert or underwater location on the island (perhaps a callback to Abzu). This would have provided more environmental differentiation and modified the gameplay similarly to how the snow section did with the wind gusts. I also found the enemies were quite similar in their design as well, being some form of walking beast with 1 or multiple heads. That being said, I thoroughly enjoyed the traversal system and found it to be a fascinating and smooth innovation. And as always, I enjoyed the art style employed by Giant Squid, despite the limitations. In regards to the game's length, I found my 6 hours or so to be slightly longer than necessary, and felt the game could have shaved off around 20 minutes in length to be a more tightly woven package. Overall a solid title from Giant Squid with room to improve on the next. Looking forward to it!

Reviewed on Dec 24, 2020


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