Do not dare to think. Think for a fucking second, and you're dead. Do you honestly think Ape Out is a game about strategy? You're fooling yourself. SMASH open that fucking glass, GRAB that guy with the gun, and THROW him into another guy. It's that simple.

There are many rules to Ape Out that the game never outright explains to you. You can take three hits before you die. No blood trail means three hits left, little blood trail means two, BIG blood trail means one. Throwing a little guy into another little guy will kill both of them, but throwing a little guy into a big guy will only kill the little guy and stun the big guy. Explosions kill you in one hit, and if you grab a guy who has explosives and another guy shoots you, you're dead. The little green pistol guys usually run from you, but try to shoot you when you have a human shield. If you're on fire, enemies will run away from you.

Why would the game explain all that to you?! You'll figure it out on your own anyway! It's just the lay of the land that you need to become accustomed to if you're ever gonna make it to the end of the game. It all seeps into you at a base level, drilling deeper into your subconscious until it becomes basic instinct. You forget you're playing a game and lose yourself to the rhythm. The incredible jazz percussion soundtrack eggs you on constantly, begging you to go deeper and deeper and become one with the beautiful chaos. It's an exercise in aesthetics that shocks you into oneness with madness. It's a feeling I've only ever experienced with games like Thumper or Sekiro. You're constantly on the edge of dying, and yet the best way to overcome is to forget about the danger and just do.

Keep fighting, throwing, and raising hell until you're finally an Ape Out.

Reviewed on Aug 02, 2023


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