Turrican for the Amiga is another landmark game that is known to have great music, and yes, Chris Hülsbeck’s score is pretty fantastic with plenty of great tunes in every level.

Regarding the gameplay, Turrican has the basic gun fire that shoots one-way only, gains multi-directional shooting while holding the fire button, rolls into a ball ‘Metroid-style’ and becomes an indestructible force, can plant mines and explode bombs on enemies.

Turrican controls fine but lacks i-frames when taking hits and you can die pretty easily from even basic enemies/object. The character thankfully has a life bar with three continues only (can use the 99 lives code). Otherwise, there are generous 1UPs littered throughout the game, which you will need to stack up as the continue system is harsh (only level continues, no stage).

While the music is great and shooting is fine, the stages, platforming and enemy design feels lacking; the enemies are not memorable (i.e. Mega Man games) and has barely any humanoid ones. The bosses are huge and challenging enough. The platforming is mediocre with some poorly designed jumps. The backgrounds are just not distinct enough, which after a while really starts blending together, making the exploration somewhat of a chore, especially when the game design is tied to a strict timer. You want players to explore and find hidden power-ups, lives and soak in the atmosphere, but then you put in a hard timer...

Reviewed on Jul 10, 2022


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