Bleak Sword DX is carried by its art direction. The game itself is pretty good, but suffers from some weird difficulty pacing. Altogether a very solid experience though.
Very Dark Souls in its use of meter and parry requirements. Some hitboxes and invincibility windows make very little sense, but overall I had a really nice time playing this.
Once you beat the game, you can unlock a Randomizer Mode, which I appreciate given that the entire game is about learning how to properly dispose of enemies in a specific way. Makes for an interesting experience.
Also, it's incredibly silly how often the camera zooms in on the pixel-art guy for dramatic effect. Gave me a good chuckle, and I'm pretty sure they re-use this bit like twelve times or something.
Very Dark Souls in its use of meter and parry requirements. Some hitboxes and invincibility windows make very little sense, but overall I had a really nice time playing this.
Once you beat the game, you can unlock a Randomizer Mode, which I appreciate given that the entire game is about learning how to properly dispose of enemies in a specific way. Makes for an interesting experience.
Also, it's incredibly silly how often the camera zooms in on the pixel-art guy for dramatic effect. Gave me a good chuckle, and I'm pretty sure they re-use this bit like twelve times or something.