Still early, but this is an odd one for me.

Mechanically, this game is pretty fun, and there's enough variety in the combat that it doesn't get stale. It's fun using different weapons, and switching between different move sets within those weapons, so there's plenty of variety.

The maps are pretty simple (so far), but they hide treasures everywhere, so there's a nice little exploration aspect. I'll often see a treasure chest behind some trees, and then go out of my way to figure out how to get to it. The game even shows you a treasure counter for each area! That's neat!

The music is wonderful. It's very much a spiritual successor to Secret of Mana. It's interesting to hear a more "modern" take on some of the musical ideas from the classic Mana games. Hiroki Kikuta killed it on this one.

Where the game kinda falters for me is in the graphics and story.

Nothing looks bad, per se, but some of the environment designs are a bit bland, and could use a bit of polish. The non-aliased cel shading can look a bit rough, too. I don't want to put this squarely on Unity's shoulders, but it does look like a slightly under cooked Unity project, at times, if that makes any sense?

Characters and story (at the moment) are bit meh for me, but that kinda thing tends to be more subjective, so YMMV.

Definitely don't appreciate that "we're not ACTUALLY related tee-hee" little sister trope tho. Get that shit right the fuck outta here.

Reviewed on May 02, 2023


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