While not perfect itself, Octopath Traveler II is a huge step up from the first title. Yes, most of the stories aren't connected, which was a huge complaint from the previous game, but now we have bond events called Crossed Paths. Featuring two protagonists working together on a common goal. It's not much, but it does add flavor and flesh out the characters in ways the past title had not. Not to mention, most of the stories presented in this game are a lot more interesting. As a result, I was more engaged with this cast and looked forward to their development. Mostly. Some stories, coughAgnescough, I felt were stinkers and had me bored for the ride. Nevertheless, there were more fun adventures here than bad, so overall, I can't complain too much there.

Let's talk about how much fun the gameplay was, because if you had the right setup for your characters, wiping out enemies can be both engaging and satisfying. See, the game presents itself as a traditional turn based RPG, but it also has mechanics called "Boost" and "Break". Each turn, your party members accumulate boost points, which gives them multiple actions to use per turn (depending on how many points are collected). Because enemies have several weaknesses, it's best to boost several times and then "break" your enemies shield points until they finally give, making them dizzy and weak for the rest of the cast to get some hits in without doing neutral damage. What a fun mechanic! Every battle had me planning out my attacks, trying to outsmart the AI whenever possible.

New to this game are "latent powers", giving each character their own unique ability to use in combat. In example, Throne's power allows her to make two actions in one turn. This could be devastating for the opponent, depending on how many boost points are accumulated and how many buffs she has.

That's not all, either. The game has a class system, giving even more control and customization over the core cast. Agnes, while her story was kinda mid, could be an absolute monster in combat due to her main class, the performer, and a secondary class like the white mage which could keep the party buffed and ready for any situation. The gameplay is incredibly deep and is honestly one of the best turn based systems I have ever played.

Outside of battle, the game offers a large, beautiful overworld to explore. The artists over at Square Enix really gave it their all to make this game pop, and I commend their efforts here. Even when out and about, each party member has an ability to interact with the various NPCs. Some characters can steal items, while others can retrieve valuable information used to give more depth to the world or lead players in a certain direction. In addition, thanks to the night and day system, each ability has a different effect depending on the time of day.

Octopath Traveler II was a very fun time. While I did have issues with some of the character's stories, I cannot understate just how fun playing the actual game is. I recommend it for all JRPG fans out there.

Reviewed on May 14, 2024


Comments