This review contains spoilers

a lovely game; i genuinely hope to see more indie projects like this in the future (either from this dev or from anybody else.)

ascii mount and blade with a slightly smaller heaping of jank and a more birds-eye-view combat structure. instead of actively partaking in battles, you simply set up a number of your troops to fight and then let the game hash out damage on either side. my only complaint is really about consistency and documentation-- the tutorials the game gives you are fairly weak, and many mechanics can feel inconsistent (for example, when will attacking a village capture it and when will it raid it?)

this would be partially solved if the game was popular enough to have a nice wiki or some other online presence, but it seems that so few have played it at this point in time. also, the game is often fairly easy even on the hardest difficulties, so there's not a ton of incentive to even engage in all of these mechanics in depth.

the particular strategy i landed on in order to cheese the game is described below:

hire the leader of an adventuring group, train to max in the north, then use the meteorite to give him +300 battlescore before dumping him in your arena. every turn, start a tournament and bet as much money as possible on him, purchasing/upgrading the arena as you go to raise the betting limit. i don't know the raw odds of winning like this, but the champ's i've made like this have not lost once in any of my runs. ALSO DISABLE THE SPIKE PIT!!!

Reviewed on Jan 18, 2023


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