The concept is one of those “wouldn’t be cool if…” that turns out to be… pretty cool! Add some good enough levels and weapons, no need to reinvent the wheel, and that’s everything needed.

Now comes the tragedy of an online game that very few play. At least the game was focused in the 1v1 since the beginning, but to be honest I find the coordination between 2 and their chaotic clones funnier. Anyway, I’m no expert in marketing or anything like that, so I’m sure the decisions taken were better than anything I could’ve come up with, like say the aesthetic very “esports” focused that doesn’t particularly appeal to me, but it’s fine as long as more people come and play.

Then there are some… other decisions. One of the changes that surprised me the most since the first beta was that the draw resolution changed. What was a nice twist on the sudden death, making time resume instead of resetting the loop, tightening the tension as less healings are available and you or your opponent may be left in a compromising state, thinking way ahead on what to do in the due time, now is… still here, but only on rankeds? Don’t know how taking that out and making a boring loop restart that could drag forever makes it more friendly or anything for casual matches.

I think the last big addition are the abilities of the characters that all seem to be very weak. The best thing you could say is that at least it doesn’t change the game too much, but if they keep adding stuff at random in search of a magic click my interest will die quicker than the game itself.

Reviewed on May 13, 2021


1 Comment


3 years ago

lets goo, another 2v2 fan, i almost exclusively play 2v2 with a friend and it's a lot more fun, i also wish that the museum map makes into rankeds