How interesting are the inhabited places. It is very easy to be impressed with the celestial aesthetic of the first city you visit, present both in the habitants clothes and also in the impossible colossal architecture, where air-sustained bridges envelop the monumental buildings with their curves. It is even more impressive that when you go to the human world the villages are even more interesting.

Contrary to some trends in RPGs, you get to know the life of a place not by intruding into other peoples houses, but just by contemplating their lives on the outside. What better occasion to know the customs of a new place than with a street market. A market that isn’t there for you, you can’t “interact” with most of the shops because you don’t need to. There you can see people gathering together doing some errands, some workers a bit farther away in the beautiful process of paint manufacturing, an old man telling riddles to little kids… Looking a bit more into it, it’s not just the people, but how the villages are very intelligently built around water. You have this first village that surrounds the side of a lake or the second one with an aqueduct system that provides a stream of water around all the houses.

But this is a fantasy RPG or something, so the inevitable time of adventure will come sooner or later. Where the villages irradiated charm just by showing how life went on in a natural way, the adventure sections are unable to hide their blatant lies even when they are set in a forest. The repetitive punchless combats, the uninteresting streamlined levels, the puzzles to add “variety”... This is, unfortunately, the focus of the game, what I mentioned before is a complement at most.

Reviewed on Jul 02, 2021


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