There is one more or less recent trend that I really don’t like that searches for an active kind of explicit “transcendence” through games (not entirely new, but more prominent than before). Not that the sentiment is not there at all, I agree that there is some obvious arcade/synesthetic feeling that can and do elevate games, but precisely because of that feeling being inherent every reivindicacion actually sounds like “games are art” statements but many years later and more twisted. Another endless search to justify playing games as if liking games shouldn’t be more than enough (or questioning if there is a need for a justification at all).

Anyway, it doesn’t repel me that much to negate its intentions totally, contradicting myself, I’m interested in the individual interpretation on videogames that these titles want to propose, they can end up going interesting ways after all. I’ll give it to ZeroRanger that even with its pretensions that inevitably led to some headlines like “more than a shmup” or “an elevation of the genre” (in reality, making the rest look like lesser works), it’s also a humble game that shows all of its references unmasked and it really helped a lot of people to enter into an intimidating genre, at least looked from afar. The game isn’t ashamed to show its robots, aliens and whatnot mixed with the highest number of ways that you can show a third eye open, it trusts in the most gamey transcendence.

And ZeroRanger is a competent shmup, it’s very far from being one of my favorites, but I would be lying if I said that I found it uninspired. Then again, wouldn’t I be underestimating the game's own terms by calling it just “a competent shmup” when it will remind you at every second that there is something beyond? Shouldn’t I be considering what the game tries to do if not only out of respect? This is enlightenment, Ikaruga impossibly fast to read paragraphs were just flavor text compared to the insistence of ZeroRanger.

And here is where it loses me. It may be because I’m not exactly an expert on the area, but precisely reminding me each time I fail that “things aren’t going to get any easier, but I know you can make it” is not exactly the message that enlightens me the most. Are we letting introspection aside so fast to be deceived by this kind of motivation? Aside from the messages, funnily enough, this might be one of the less transcendental shmups I’ve played due to its structure. A structure that is very interesting in itself and to keep the attention of newcomers, something that I can admire, but contrary to its major interest. Unlocking more permanent continues as you get more points, letting you start from advanced levels… even the plot twist doesn’t really affect me since it’s relying more on a (very weak in my opinion) “now you should trust yourself” than in taking a new level of self-consciousness. Is the game really trusting in you or does it insist to say that it trusts you while creating its limits and aids just in case you don’t make it out by yourself? Is beating a hard challenge the climax of enlightenment or is enlightenment a never ending contemplative process that should not be deceived by focusing on achieving a goal? Is self satisfaction what we are looking for in introspection or is it something more abstract and perhaps less happy?

It’s exactly based on the traditional formula of having a run always from beginning to end where you slowly connect with the game and adapt to the new body when the arcade transcends and silently elevates itself, a connection so strong not even the continues slightly disruptive nature can break it. Contrary to the supposed compromised decision of the twist, my real recent moment of self-consciousness in a shmup was when I tried my first Touhou a few months ago and a friend told me “at the end, completing 1cc or not is something for you and no one else”. Bad ending for some, I didn’t get the 1cc. Good ending for me, I noticed it never was about that.

Reviewed on Jan 19, 2022


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