When an enemy robot falls down, it becomes a sacrificial tool that will crawl towards his objective, its life is now regardless. When a teammate falls down it becomes a rescue mission, it will not take a second for a partner to ask if there is a need for help. In the machine apocalypse where the line between human and robot is so blurred that no one can know for sure what they are anymore, the team that defends humanity is just one thing: comrades.

Small talks, what to do when everything is over, jokes, being dumb, having the worst romance, lending a helping hand, dividing sides of the battle, acting as decoys, covering each others back. The dichotomy between artificial and human is in them in various ways, the militaristic ambiance makes orders seem robotic, partners will listen to you more if they trust you but said trust is represented by a simple bar. Upgrades are equipped through nanomachines and it could be considered that traditional game elements like the dependency on weapons or the nature of ally AI are slightly recontextualized just by the setting.

What is more interesting within the main theme is not so much in taking it as philosophical or as a complete joke, very little will be found in those ways. It is a considerate trust in humanity that doesn’t fall into naivety. Humans brought our own apocalypse to begin with, and if you think that we may have learned from the past, you are very wrong. By the end of the game a plot twist is revealed and what we thought was the “human” side of the conflict ends up being just another fight over power. Upon this discovery, all of the team has it clear, as always, no matter if the fight is too big for them, they won’t budge down and will do everything that is in their hand.

Knowing a bit about the studio, it’s surprising to see a game like this. It sure seems like there were a lot of problems in development, probably related to tackling a new genre, and the game ends up falling a bit short in some aspects, especially in the second half. But also it seems like they wanted to build this group adventure so much, there was so much charisma that the studio would blow out if they didn’t finish the game. It sure would be a shame if the same team would later spend the rest of their days making carbon copies of formulas that they don't care about anymore, taking a mold where everything fits, or at least that's what they wish to, turned into robots.

Reviewed on Feb 27, 2022


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