For the first game to be set in a, at the time, current Shibuya was very important in the style and identity of the game both aesthetically and thematically. It was the story of some teenagers seeing the world they lived in with reality juxtaposed within the reaper game, a way to put an outsider's perspective. This was especially important for the main character, Neku, who started the game feeling isolated from that world and then suddenly the first thing he had to do was to read into everyday people’s mind and find a partner in order to survive. Starting from more superficial and direct elements, like the fashion in every district influencing and being influenced by your presence, getting into other thoughts and trying to guide their thinking in the right way… Neku senses opened. Yes, it was still that Shibuya Scramble where you cross with hundreds of unknown faces everyday, but anyhow still a world where Neku is not insignificant, just a part of everything, hence the original title, as cheesy as it may be: It's a Wonderful World. Even though the game stuck with me at the time, replaying it a few years ago was much colder since apart from the premise it didn't really capture me, but at least I could see and appreciate the intention.

NEO is a late sequel, a sequel that maybe never was needed, a sequel asked for just because if you like a game you must ask for more. NEO fails both at trying to capture both the sensations of the modern world and upon reflecting on the place that was left behind in 2007. The most minimum sense of intention is gone, the reaper game is repeated just because that is what it was about, now everything is about an amplified lack of inspiration that before already destroyed the rhythm of a quite catchy premise. There is nothing.

Reviewed on May 21, 2022


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