What happened to the charm? Why get rid of the good characters in the final farewell tour if the new ones just get a lame backstory and then take an infinite backseat? The first game had its clear problems with giving everyone a share of the scenario, but the second seemed to get it right by always making sure that the dynamics between characters kept everything together.

Even more wasteful is the idea of the world cup that looks like no one really wanted to work towards. The small regional areas and stories in Inazuma 2 conveyed a stronger sense of a unique place than any of the barely cartoonish (which does not mean charismatic) fake (both in a literal and perceived sense) recreations of each country, that is when they finally decide to “go to other countries” halfway through the game.

Everything just shows that they were tired of this. Axel wants to retire yet again for the same reason as the previous two games, Ray Dark reappears doing the same exact thing as always, Jude has the same trauma, the same mafia plot twist is the cause of everything in the shadows. At some point they say look, let’s say that the grandfather was alive, that way we can kill the myth and the series. And I don’t know about GO games yet, but that ending really looks like a desperate goodbye, hoping that it inspired any fan to do anything else if that meant that they could put this to rest for good.

Reviewed on Nov 06, 2022


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