Obviously (and thankfully?) the game doesn’t care, but it’s curious to see the loop where you build up a relationship with a girl, pleasing her in any way you can until you bang her and then basically ignore for the rest of the game because there’s nothing else to it. There’s something in that empty view on a relationship when it’s entirely based on sex as an objective that leaves you a weird “I guess that’s it” feeling again and again. Another morning on the bed with nothing to talk about, another new girl to chase, because and in spite of knowing how it’s going to end.

Anyway, for the things that someone really cared about, the infinitely contextually stupid date match minigame, the dehumanized conversational interplay to get upgrades and the perfectly defined personality of each girl create a not that obviously connected flow that works mostly because the individual parts are great but only recurrent when in cycle. I mean, the (fun) dialogues run out too quickly, but you need to keep talking to get better at the minigame, which is quite good and surprisingly thought out, but nothing that would be done more than 50 times if it wasn’t because it allows you to keep talking with the girls. It’s a destructive cycle of lust that you can recognize and deny or recognize, play along, and have fun with its farce. And then, in one of the best (probably unconscious) decisions, get eternally stuck with nothing to do, without even an ending to say goodbye. You got everything you wanted, you tasted all the honey, now what? Who cares.

https://www.youtube.com/watch?v=F_7BVaDIAbA

Reviewed on Nov 23, 2022


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