you're unlikely to ever play a more static rogue-inspired title that costs money than this. so little in the way of run differentiation the facade comes off in the first hour. there are never any surprises in the levels and it's so infrequent that your character is playing, really, any differently at all. in reality the roguelike veneer was a necessary shortcut because the designers don't so much design as they neatly package their cloying narrative about family or whatever in something deceptively similar to a video game, or just every indie pixel art jam in the early to mid 2010s - it's competently executed if it's your thing, if you think this has a unique visual identity you weren't paying attention to the flavor of the month. oh yeah, the mechanic that punishes you for playing your favorite chars? stupid and sick. don't tell me you fell for it the justification

all the mobs being purple make chaotic screens more annoying than they need to be; level up animation obscures action and usually makes you take damage; enemies over-animated sacrificing clarity of attacks. maybe not so competently executed when you think about it.

Reviewed on Nov 23, 2020


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