I'd say this is one of the better games in the Szymanski horror/walking sim collection. I quite like the way the story is revealed by interacting with or looking at various objects; however the amount of reading on screen does quite clearly communicate that there isn't really any threat to the player, which just serves to defuse tension in what could otherwise be some pretty effectively stressful areas. And I'm pleased to report that the moon logic puzzles from Fingerbones and A Wolf in Autumn are nowhere to be seen; this does mean there isn't really any gameplay here, but I prefer it this way to it being filled with frustrating nonsense puzzles.

The writing itself is pretty flowery and quite style-over-substance, but it gets the job done. The writing along with the music and the environment itself do a pretty good job of telling a non-linear story and setting up a nice oppressive atmosphere, and it feels like quite a big step above Szymanski's other early titles (or at least the ones I've played). But it does all come across as a bit pretentious, and the quality of the narrative doesn't really match its tone. I do like how the island changes appearance as night falls, and it helps the game to build up a genuinely thick atmosphere of dread towards its end, and the final few minutes of the game are its best I would say (cheesy ending notwithstanding).

So overall I did enjoy this one. I'd say it has more merit (and more content) than a lot of Szymanski's micro-horror games, but it doesn't come close to the masterpiece that is Iron Lung. Worth a quick look if you're into this sort of thing, but definitely not a 'must play'.

Reviewed on Jan 27, 2024


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