Bit of an awkward one to review, because there's very much two things going on here at once. There's the board game version of Gloomhaven that this is based on, and from where this game lifts all of its mechanics, characters and most of its missions. The board game is good; I find it well-paced and difficult but balanced (except oozes, oozes can fuck right off). But this review isn't for Gloomhaven the board game, this is for the video game interpretation.

This game is... well, it's a mess. I'm very glad this exists, as it takes out all the tedium of setting up the game and keeping track of everything, as well as for allowing you to play remotely with friends. But it is not well implemented at all... the UI is horrible throughout, to the extent that it's often unclear what cards you even have available, what your battle goal is or whether your items are used or unused. It's incredibly poorly implemented too; it takes upwards of several seconds for each enemy to decide its next move, even if they are unable to move or attack, and this becomes actually excruciating to sit through when there are large numbers of enemies on screen. And to top it all, it's a buggy mess as well; it frequently crashes, enemies don't behave in the way they are supposed to (which is a bit of a problem in a turn-based tactical game like this) and some of the mission-specific effects just don't work properly at all. It's honestly astonishing how much of a mess this game is in places.

But, mess or no mess, it's still Gloomhaven, and the game at it's core is solid. I feel like this video game probably deserves a lower score than what I'm giving it, but I have to concede I have enjoyed my many hours in it and will continue to play it with friends for many more. But I feel like this is in spite of this game's implementation rather than because of it.

Reviewed on Mar 22, 2024


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