A decent little game which still stands up a decade later. And I do mean 'little', because it didn't half feel short...

The core mechanic of the game is great, and its fun to be forced to learn the various ways you can abuse it to solve some of the later puzzles. But I'm less sold on the world outside of those puzzles.

The theming is very atmospheric and philosophical, but I fear that the game's short length means these end up being quite underdeveloped. It's quite possible there was more information in the secret rooms (that the game never let me know existed so I never looked for), but from my experience it feels like the game sets up lots of themes and mysteries that either get unceremoniously wrapped up quickly at the end, or dropped completely. Overall the theme the game is going for normally resonates pretty well with me, but I just found this one didn't quite land as well as it should have,

I have mixed feelings on the art style too. Technically its awesome that the game is animated in claymation but, perhaps to compensate for this, its also very dark and gritty with various ugly filters over the screen at times. I feel like the art style doesn't really fit the game so well and leaves it feeling disjointed, backed up by the fact all the puzzles are in self-contained side-rooms rather than incorporated into the game world at all.

Despite all this the game is honestly still pretty solid. The puzzles adequately explore pretty much everything the devs could have done with the concept, and I did come away feeling satisfied.

Reviewed on Apr 18, 2023


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