I really don't know how puzzle games are still going for such a stale type of story. And it's not even a particularly well written one. Each of the characters only exists in the context of what is happening, even though the game uses the recordings you find scattered about to tell you bits and pieces of how their time inside the simulation was spent but it's always so shallow and so short.

Also now that I'm thinking more about it, I think that Cait was a below average companion, but at the time of playing he was so much more bearable than Jessie that I was grateful that now I only had to listen to him. And the fact that you can choose to just ignore Jessie's messages after Cait starts talking to you makes me think that the developers know how it could get annoying to hear her talk like that all the time. Her character almost feels like commentary on these types of interactions in other games and how obnoxious they can be, and how good it would be to just turn them off or ignore them.

I feel like while the difficulty curve on this is almost flat, there are some pacing issues that make progressing a bit annoying at time. But the puzzles themselves are really fun and imaginative. I wish there was more.

The tech, the environment and the puzzles are really special, it's just a shame that it's gone in the blink of an eye and that the story is so boring.

Reviewed on Apr 22, 2024


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