Likely the most absorbed I've been in a game in a long time (my playthrough clocked in at around 90 hours), so I might have just been so oversaturated by the end that I'm already underrating an instant classic. It reminded me less of Dark Souls than World of Warcraft, with an amazing variety of distinctive zones and enemies designed to catch you off-guard. Everything that's unbalanced and weird about it works in its favour, creating a world with loose rules designed to be broken - Margit is a barrier that teaches you to explore further, Rahdan teaches you that there's no shame in summoning, Malenia teaches you that life is unfair sometimes and then you die. An uncompromising investment in every one of Miyazaki/Fromsoft's pet themes, obsessions, and mechanics, with a real effort made with secondary characters this time around (Iron Fist Alexander MVP). Also just a bit overfamiliar, with a story so vague that it evaporates to nothingness by the end. I don't play these for narrative reasons, though Dark and Demon Souls had a clear purpose in mind with their downward, rotting trajectories, whereas this - with its huge map, buzzing with life - hardly feels like a world in decline. Still probably the coolest game ever made.

Reviewed on Apr 01, 2022


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