I gave up on Donkey Kong Country somewhere around the ice levels, though I'd been tempted to all the way back at the first minecart hellscape. Catching the player by surprise with a precise jump or off-screen enemy they have no time to prepare for is old-school sadism, aimed at people who'd rather memorise a layout than question its design. I've got no patience for it.

This, on the other hand, is a gem. It makes the small but significant change in its design philosophy that the player should be prepared for the challenges they have to face. So each level tells you how to play it at the start, then slowly ramps up the difficulty so you have only yourself to blame for mistakes. On a macro level, the difficulty increases steadily as well - the game builds on its own architecture while constantly throwing in new surprises. And thank God for Trixie Kong. Her flutter is a game changer, especially with the emphasis on vertical levels. Though it should be said that the two partners feel balanced this time, instead of cumbersome Donkey Kong dragging down his own game.

I still have a few issues with the shaded graphics, which sometimes make confusing e.g. what is and isn't a ledge. But in every way - not just gameplay-wise but musically, stylistically - it's a terrific improvement.

Reviewed on Sep 26, 2020


Comments