Yuri Lowenthal is such a good voice actor, holy shit.

Everything here feels super refined. The combat, traversal, open world, side objectives. None of these are radically different from before, but feel close to their best possible iterations.

Big fan of how streamlined the abilities and gadgets are now. Consolidating everything to "L1/R1 + button" is intuitive and convenient. I always liked the old weapon wheel-style selection for gadgets in theory but never fully engaged with it. With this system, I used everything at my disposal.

Web swinging has never been more fun. First thing I did was set steering assist to 0 and fall damage on, and it's almost like a whole different game. I really enjoy having to put a little more thought and effort in to go fast and look cool. The way you can build and maintain momentum is so rewarding. And standout moves like the wings, slingshot, corner tethering, etc. gave me fun new tools to play with and made everything flow even smoother.

The story had some big moments that really did it for me. The black suit arc was basically everything I could've wanted if not slightly short-lived. There was so much going on overall though that I'm not sure how cohesive everything was by the end. Starting to think they can never culminate to an ending as perfectly as the first game.

Gotta say there were quite a few bugs, and I crashed like three times. Definitely less polished than usual in that regard.

I also found the graphics settings to be weirdly lacking? It was either full fidelity (30 fps) or performance (60 fps) with no in-between options like Rift Apart and Miles Morales had. Had to go with performance mode and it's still a beautiful game but I wasn't blown away by the visuals. Kinda felt the limits of the PS5 here.

Nitpicks aside, this was another special, cinematic experience and a joy to play. The ending sets up some interesting plot threads for the future and I'm intrigued to see how they innovate even further on this formula.

Reviewed on Feb 15, 2024


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