This review contains spoilers

there's a lot of negative reviews on here so lets start out with what sucks about this game, to feed the fire:

planets are weird and repetitive, companions are often kind of annoying (barrett is my boi though), performance on PC sucks ass if you dont have an AMD card, funny bethesda glitches, base building is awkward, exploration feels hollow with it being just selecting planets from menus, inventory management is a pain. whatever, the game is certainly far from perfect.

now lets talk about the cool stuff (SPOILERS BELOW):

- landing on a moon of a ringed planet and seeing the planet and its rings in the sky
- infiltrating a pirate organization and finding literal space treasure in the wreckage of a spaceship
- the aesthetics. bethesda calls it "nasa-punk" which i think is a corny ass name, but its such a cool concept and it's simply never been done at this scale and with this detail. maybe one of the best examples of retrofuturism in a video game ever.
- determining the fate of colonists lost in a spaceship stranded for 200 years.
- meeting a rogue AI in a ship and discussing AI rights with it.
- finding a colony of clones of historical figures. i helped FDR kill Genghis Khan and it was awesome.
- going to fucking NASA in Cape Canaveral, Florida, in the decrepit ruins of earth, and learning about the fate of earth in this universe.

all of these little moments is what makes this game really special. the worldbuilding here is classic Bethesda, and that's really what makes it so good. Skyrim in space is good, guys.

Reviewed on Sep 18, 2023


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