I think that this game achieves something that no other non-FromSoft souls-like hast ever achieved, and that is being truly sincere. Most of the times when a new soulslike is released it always goes something like "this is like dark souls, but..." and I just think that is kind of lame. Games that want to be a souls but add some modifications so it it is not exactly the same, without really noticing if its something that adds or substracts to the experience. Kannagi Usagi does something different: It uses almost the exact same combat as sekiro, but changes everything around it. The developer knew they could not just make a copy of sekiro by themselves, so instead of trying to do something that resembles Sekiro but it's just worse, he focused on only one and the best part of these games: The bosses. This game only has the bosses. No levels, no progression, only a couple of anime girls with big swords that have a really varied and incredibly satisfactory to learn move set. This game is truly made with a lot of love, it looks like the dev wanted to do something and just did it without thinking on what others would think about it, and that is something to apreciate.

Reviewed on Dec 09, 2023


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