After playing it for 5.6 hours, I think I can pretty confidently give my opinion since this game is really repetitive and I don't think that it will change much in the remaining time.
Nightmare reaper is an alright game. It is fun. Not excessively so, but it is quite decent at that.
I think the biggest problem with this game is its focus on quantity instead of quality; It has a lot of weapons, but most of which feel pretty meh to use, with them also having a big range of random modifiers based on the weapon's "quality", and the levels are procedurally generated, which I think is the worse of these aspects, since despite being each time something different, they feel like each time the same. This description may lead some to believe this is a rouge-like, and that is not really the case. The game do is divided by levels (or at least I think so, since it is very hard to distinguish each level), with each one being harder than the previous one, but always randomly generated. You need to complete each level without dying, and you can only keep one weapon at the end of each level, meaning you will have to loot in each level. There do is a permanent upgrading system though, which also features platforming mini-games which feel really awful to play.
And that's all the game (I think, since I didn't beat it). Going trough unmemorable and random levels, killing stuff and looting weapons. I wanted to at least finish the game, but aparently it is about 20 hours and I have already passed more than 5 doing the same thing over and over again. So no thanks. Really a shame because I think that the concept of the nightmares and stuff could be great to ambient a game and if this had a more lineal and quality before quantity approach I think it could have been a really cool game.

Reviewed on Jan 07, 2024


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