This review contains spoilers

The game wasn't good. Somewhere between 4/10 - 6/10 imo. It definitely reached a point where I felt like the game was holding me prisoner and I only refused to drop it out of stubbornness. The were very few locations recycled throughout each era, and 80% of the game's missions were fetch quests. This also meant a super repetitive soundtrack, obviously. While the combat system was interesting it was never fully utilised since you'd steamroll most enemies in the game. Though the game was really poorly balanced, you'd breeze through the enemies but then the boss in the same area would always one-shot you with their EXE Drive on the second turn. Ultimately in those situations you just had to do the same thing back to them and spam Dreamcast's overpowered EXE Drive to kill most things in three hits.

Yet honestly I feel kind of sad to see it go. It was pretty cozy. Campy right from the beginning with how a collab between Idea Factory and Sega had the two main characters named IF and Segami, and that relaxed atmosphere carried through the entire story of the game. I enjoyed the cast chemistry, and I think it's a shame that this is really the only SeHa girls project (there is the chibi cgi anime but ehh). I'm gonna miss sassy Sonic waifu, she was a lot of fun. I'm annoyed there's no figure of her.

Reviewed on Mar 05, 2021


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