"After all we've been through, everything that I've done... it can't be for nothing."

While maybe not classified as a "remake" in every sense of the word, it's still a pretty justifiable rendition of one and a really good one at that. I really loved the Remastered version of this game specifically and have played it a ton since my first playthrough, but Part I hits really different and honestly dethrones Remastered as the preferred way to play the first game in all it's glory.

Obviously, nothing has really changed in the narrative department as everything was used as originally recorded and intended, it's more the focus on the gameplay and visuals that make this game worthwhile over the original and Remastered versions of the game. While I agree at some points, the price is a tall ask for a game that already exists twice over, I also feel like the money was worth it, especially for newcomers which it is honestly justifiably more aimed towards?

In any case, the quality of life is so much better in this than in the previous versions. I especially loved how much more emotional everything felt with the updated character models and facial expressions that far exceed the calibre of what the PS3 version and the Remaster were able to achieve. Things just feel much more real and grounded, a lot more personal than before, I don't think I can even touch the original versions anymore after this because, as it once did, it no longer has that emotional punch you get with these high detailed cutscenes and environments.

It's also way less buggy than before, I always found some bugs in my playthroughs, could be because I was pushing the game to it's limit on higher difficulties, but still, there shouldn't be any bugs fullstop. Safe to say, Part I was absolutely bug free in that department, even more so on Survivor difficulty which I did this playthrough on.

I mean, sure, it's not Part II level gameplay. There's no dodge or prone. A lot of people had an issue with this, but it actually makes sense. You can only change so much before the level design starts to feel a bit too different to what you remember. I completely see where Naughty Dog is coming from when they say the dodging mechanics could add to that issue (although there were some close combat instances where I really wish I could have just fucking dodged) and as for proning, well... the levels aren't really designed with that in mind. When you look at Part II, there are so many obvious options indicating you to prone. Like through grass, under trucks, in small spaces and the like, however, that was not the case here and it would be silly to add a mechanic that just... wouldn't really be used without drastically changing things about the levels themselves.

Haptic feedback was a real game changer for this title, it was like re-experiencing the whole thing all over again with an added layer of immersiveness which immensely contributes to the fact that the original versions might not hold up as well to me anymore in the gameplay department.

Overall, it's great and definitely worth your money, maybe not as much if you technically already own it, but get it on sale and you'll never go back.

Reviewed on Oct 07, 2023


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